Zelda Sacred Paradox ROM

Zelda Sacred Paradox rom
When focusing on the main objectives, Zelda Sacred Paradox is about 1 Hour in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 3 Hours to obtain 100% completion.

Zelda Sacred Paradox is a Zelda x Pokémon crossover using the Pokémon FireRed engine. Although it only features an hour or two of playthrough, it is a unique concept, and the development is still in-progress.

It features familiar Zelda enemies and friendly creatures, such as Cuckoos, Octoroks, and Bokoblins. While it doesn’t feature things like the Physical/Special split, it makes up for it in pure creative potential.

You can download the Zelda Sacred Paradox rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Zelda Sacred Paradox ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Zelda Sacred Paradox ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information


This game is a hack of Pokémon: Firered for the Gameboy Advance. It is currently incomplete, but a large amount of work has gone into it over the course of the last year. Countless hours of pixel art, mapping, and learning how to hack different aspects of the GBA rom have been spent in the creation of this project thus far.

My goal is to create a full Legend of Zelda Game set within the Pokémon engine. Instead of battling with his traditional sword and shield, Link will take on the role of a tamer. You’ll capture and obtain creatures from many different Zelda games. Creatures and characters will join your party and you’ll use them to fight and clear dungeons and defeat (or capture) mini-bosses and bosses.


I’ve had a few ideas tossed around since I started this project on how I was going to handle the story, but almost everything’s been scratched. In fact, the first demo of this game won’t really have much of a story, instead it’ll just throw you into the world so you can experience what Pokémon feels like in a Zelda world.

Here’s the basics of what I do wish to keep, though:

The name Sacred Paradox was an allusion to an idea I had for the story that didn’t quite work out, but I still love the name. The previous name was Echoes of Time (suggested by a member at PokeCommunity), but I found out that was a Final Fantasy game and changed the name.
The idea for the ‘sacred paradox’ was going to be the kidnapping of Zelda. I’m still not set on this, but I believe I’m going with an altered version of Veran or an altogether new villain as the main villain until Ganon is resurrected. Veran would abduct Zelda (after mistakenly abducting a few other girls like Malon) and would use her to enter the Sacred Realm.

From there, she would use the power of the Triforce to rule over Hyrule, with the plan to fuse the world of light(a custom interpretation of Hyrule) and the dark world(a custom mix of the dark world and the twilight realm). Link must go through dungeons collecting the 8 sage medallions (might go with something else) to gain the power of the sages and ultimately defeat Veran and save Zelda… but at some point, Veran resurrects Ganon and he betrays her.

Prospective Features:

Overworld graphics stlyed like the Oracle games
Zelda music and sound effects
A dark world and a light world
Pixel art for all creatures
Custom movesets and altered stats to match creatures
High-quality cries for creatures
Zelda themed items
Menus and features altered to further emulate the Zelda experience
8 full dungeons
Ridable Epona

File Name

Zelda Sacred Paradox

File Size




Release Date

World: November 14, 2016






Game Boy Advance




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