Pokemon Peridot ROM

Pokemon Peridot rom
When focusing on the main objectives, Pokemon Peridot is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Peridot is a GBC ROM Hack by Sea Tree based on Pokemon Crystal. Taking place in a wholly original region, this release features 8 gym leaders and the Pokemon League, along with postgame rematches and a Battle Subway.

You can download the Pokemon Peridot rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Peridot ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBC ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Peridot ROM or GBC file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Peridot is a GBC ROM Hack by Sea Tree based on Pokemon Crystal. It was last updated on August 27, 2026.

Also, be sure to check out Pokemon Orange GBC.

Description

Pokemon Peridot is a hack created using the pokecrystal disassembly project from pret. Taking place in a wholly original region, this release features 8 gym leaders and the Pokemon League, along with postgame rematches and a Battle Subway. This hack also features a selection of previously unused Pokemon designs from various points in Pokemon Gold & Silver’s development. These Pokemon were given fanmade stats to make up for the lack of finalized ones.

Features

General

  • A brand-new region for the player to explore.
  • Previously unused Pokemon from various points in Gold & Silver’s development. These feature fanmade names, stats, and typing.
  • The player will have two rivals. Both will challenge the player to a battle periodically(Only one per character in this demo).
  • Shiny Pokemon will have a Defense and Special DV of 15, the Attack DV calculation remains the same as regular Generation 2 games. Speed is not taken into account at all. This results in a 1/512 shiny chance.
  • Borrowing from Pokemon Sun & Moon, certain routes will have a trainer that will refuse a challenge until every other trainer on that route is defeated.
  • Move Tutors are scattered around the maps, sometimes in hidden areas. They will mostly teach moves that were exclusive to events in Gold & Silver.
  • Every starter will be available through in-game trades.
  • Prompt to use another repel when one runs out.

Gym Challenges

  • Gyms cannot be exited until the player beats the leader or whites out. Losing will reset your progress in that gym. Bring healing items.
  • Gym Leaders disallow the player from using any sort of items during battle. Berries and other held items will work as normal.
  • Gyms can be completed out of order.
  • Gym Leaders will have different parties depending on how much progress the player has made.

Battle

  • There is no physical/special split. Dark was changed to be a physical type, and Ghost special.
  • Added Fairy-type. It deals special damage.
  • Some modern moves have been added.(See all move data.)
  • Hyper Beam no longer requires a recharge turn if it knocks out the opponent.
  • Teleport functions as it does in LGPE and Generation 8. The user switches out if in a trainer battle.
  • Bonemerang is able to hit flying-type Pokemon.
  • The Light Ball now doubles Raichu’s attack and special attack as well as Pikachu’s.
  • The X items have been revamped. They are now a held item that activates when the holder comes out, like the Berserk Gene. They are consumed on use.

Pokemon

  • Movepools and stats updated to reflect modern generations.
  • Some inspiration has been drawn from the Spaceworld 97 demo for movepools. (Houndour can learn Bone Club, Mareep can learn Hypnosis)
  • New items & effects.
  • Pokemon that were previously trade evolutions have had their evolution method changed.
  • Pokemon that required to hold an item and be traded will now evolve when leveled up while holding the designated item.
  • Other trade evolutions will evolve at max happiness.
  • Pokemon stats increased to match their current-generation counterparts.
  • Some Pokemon given their old generation 1 special stats for balance
  • TMs are infinite-use. They cannot be tossed or deposited into the PC.
  • Most HM moves have been changed into TMs. The player can freely learn & forget these moves as necessary. Surf will remain as an HM.
  • Some caves have walls that can be broken using Rock Smash to reveal secret passageways.

Misc.

  • Update PC and Battle UI. The move selection menu will now show the base power of each move.
  • The stat screen received an update to put the most relevant information up front.
  • The map name’s sign will adopt the roof color of each map.
  • Pocket Watch item allows the player to change DST settings from anywhere.
  • The time is displayed in the corner of the screen after obtaining the Pocket Watch. (This can be disabled)
  • Mystery Gift NPC that will give the player 3 random items per day.
  • After the player receives the Fly TM, an NPC will appear in the basement of each Pokemon Center. This NPC will offer to teleport the player to any previously-visited landmark.

Changelog

V2.3.1

  • Fix layout inconsistencies in Boreas Compound.
  • Add wild encounters to Tidal Pass.
  • Fix some mislabeled map events.
  • Add an NPC that will sell the player Slowpoketail.
  • The caught indicator on the Pokedex will no longer appear green if the player has not captured every Pokemon.
  • The Pokedex may now search for types of Pokemon the player has seen, but not caught.
  • Smart trainer AI will be discouraged from using Future Sight if their Pokemon is below 50% HP.
  • Fix issue where opening the enemy’s stat display in battle would remove the player’s secondary type.
  • Fix issue where Wilbur would move to an incorrect position after being moved too far off screen.
  • Fix accuracy buffs of Glow Scales and Rock-type STAB to be applied properly. They will now provide a 10% accuracy increase.
  • The Gorgeous Box will be awarded after completing 5 Pokemon League rematches.
  • Wild Legendary Pokemon cannot be crit by moves and Pokemon with no boosted crit rate.
  • Update some move descriptions.

V2.3.0

  • Add continues to the Battle Subway. A continue is earned when the player is able to win a battle without a single Pokemon fainting. Continues can be used up if a battle is lost. They are lost after leaving a battle train.
  • Using a Rare Candy on a level 100 Pokemon that can still evolve will trigger the evolution if the necessary requirements are met.
  • Items that cannot be tossed can now be deposited into the PC.
  • Change the Pokedex’s border color to green.
  • Replace the type icons used in Pokedex entries with text-based ones.
  • Change some Battle Subway NPC classes and names in order to prevent an overflowing text box when using certain moves.
  • Fix issue where moves that boost multiple stats would play the animation and display failure text if a single stat became too high.
  • Fix issue where a stat boosting move would fail if the calculated stat would exceed 999(it still caps at 999, but the stat levels will still increase).
  • Fix issue where incorrect text would be displayed if Sharpen was used at +5 Attack.
  • ???-type moves will now trigger Mirror Coat instead of Counter.
  • Future Sight’s damage lowered to 100 power, and now plays an animation on its initial use.
  • Runic Power’s damage lowered to 70 power.
  • Fix issue where some tiles used for the battle transition would appear flipped in certain spots on the map.
  • Adjust the color on some tiles to be better visible on an original GBC screen.
  • Rearrange the Town Map’s landmark order to better convey the intended progression.

V2.2.3

  • Change initialized box name length in an attempt to fix issue where Pokemon deposited into the box would disappear.
  • The special Magikarp obtained in Ridge Village will now always be male.
  • Pokemon caught in the Battle Simulation will no longer display an OT or trainer ID. The player will no longer be notified to nickname them.
  • Running and biking through grass will now properly double the encounter rate.
  • Long grass will have a doubled encounter rate over regular tall grass.
  • Add some item pickups to areas 5 and 6 of the Safari Zone.
  • Fix type names not being drawn in the move reminder and egg tutor if the move has perfect accuracy.
  • Fix issue where Ferrodon had no egg moves.
  • Fix the smash wall in Tidal Pass not breaking.
 

Known Bugs

  • Currently, the player is not allowed to exit from the NPC Teleport screen. Allowing it provides buggy results.
  • Hint text in one of the Unown chambers is awkward.

Useful Links

Discord

Pokecommunity

Documentation

Romhacking

Github

File Name

Pokemon Peridot

File Size

0.99MB

Version

2.3.1

Release Date

World: August 27, 2026

Genre

RPG

Developer

Platform

Game Boy Color

Region

USA

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