Pokemon Shin Blue ROM

Pokemon Shin Blue rom
When focusing on the main objectives, Pokemon Shin Blue is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Shin Blue is a Game Boy ROM Hack by jojobear13 based on Pokemon Blue. This is an enhancement ROM hack of Pokemon Red & Blue based on the Pret team's pokered disassembly project. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game.

You can download the Pokemon Shin Blue rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Shin Blue ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GB ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Shin Blue ROM or GB file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Shin Blue is a Gameboy ROM Hack by jojobear13 based on Pokemon Blue. It was last updated on January 23, 2024.

Also, be sure to check out Pokemon Shin Red.

Description

This is an enhancement ROM hack of Pokemon Red & Blue based on the Pret team’s pokered disassembly project. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life enhancements have been added.

It also acts as a kind of research-informed speculative work that presents an alternate interpretation of the games. Specifically, that being what the 2016 Nintendo Virtual Console re-release of Gen-1 Pokemon could have been. It is the image of a glitch-free experience with player-friendly goodies and enhancements common to other modern remasterings.

Features

  • Tons of bugs, glitches, and oversights fixed
  • Trainers are made more difficult not by increasing their team levels, but by doing the following:
    • Vastly improving the default ai routines
    • Giving them access to stat experience
    • Giving them above-average random DVs
    • Trainers of a smart-enough trainer class will make use of basic pkmn switching
  • One of OAK’s aides will toggle on/off scaling of trainer rosters to your level (evolving them if applicable)
  • All 151 pkmn are available in one version
    • Though difficult for a select few, each pkmn can be obtained multiple times
    • The uniqueness between red & blue is still preserved in encounter rarity
  • You can play as a boy or a girl
  • You can hunt for shiny pokemon
    • DVs are checked to see if a pokemon would be shiny in the gen 2 games
    • If a pokemon has shiny DVs, then it will play the Reflect animation when entering battle
    • If playing on a super gameboy, shiny pkmn will have a palette swap on the status screen and also change color in battle
  • Minor quality-of-life improvements during battle
    • When a when a box is filled (either via catching or depositing a pokemon), notification text is displayed
    • Exp bar in battle
    • A pkmn plays its cry to signal the last turn of using a trapping move like wrap/clamp/etc
    • The safari zone mechanics run off level instead of speed and safari balls have a boosted catch rate
    • Press Select to play a mon’s cry if it’s already listed as owned in the pokedex
  • Minor quality-of-life improvements outside of battle
    • Softlock Warp: instantly teleport back to your mom’s house if you get stuck (see instructions in detailed changes on the github page)
    • Running Shoes: Hold B to double your speed when walking, surfing, and biking
    • Press SELECT to use HMs based on proper context (must have the right badge and the move on one of your pkmn)
    • Move relearner and deleter
    • Nearly all trainers can be rematched just by talking to them a 2nd time after their most recent defeat
    • Due to on-demand rematches, you could do a pseudo-“new game+” by boxing your pkmn and rematching everyone in order
    • All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts
    • Hold select and enter the status screen to print a ‘mons stat exp
    • Hold start and enter the status screen to print a ‘mons DVs
    • Slot machine bugs and oversights fixed so now you can actually win big
    • A pokemon having Pay Day will tip you off to the lucky slot machine and when it’s in a special payout mode
    • An NPC will pay COINS for showing him pokemon as an alternative to slots
    • After the elite-4, a new vendor opens up in celadon allowing the purchase of normally unique items
    • After the elite-4, there is an NPC that generates a trainer battle with a randomized 6-pkmn roster
    • There’s a tournament being held in the SS Anne’s kitchen after the elite 4 are beaten
    • CUT not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub)
    • Added some special trainer battles as fun little easter eggs
  • Minor learnset changes that make things more convenient while still staying gen-1 legal
    • Stone evolutions regain some level-up moves
    • Yellow-version move lists have been integrated
  • Minimal changes to battle mechanics necessitated by AI improvements
    • Trapping move mechanics nerfed to prevent PP underflow glitch as well as stopping merciless, unwinnable abuse by AI trainers
      • They now end, ending the turn with no further attack, if the target switches pkmn
      • Upon hitting, user’s speed reduced 25% until recalculated through other mechanics
      • The user’s Cry is played on the final turn of a trapping move to signal its end
    • Adjustment to the sleep condition
      • Sleep does not prevent choosing a move
      • Waking up from sleep does not waste the turn and the chosen move is used

Change Log

v1.24.5

  • Minor text edit for SS Anne npc in post-game.
  • Minor fix for Itemfinder when there are multiple hidden items on screen.
  • Fix Psywave symmetry

v1.24.4

  • Can no longer fish or surf using the right wall corner tile on the SS Anne.
  • Fixed incorrect sign text in safari area 1
  • Adjusted some city names on signs
  • Lance and the player will face each other when speaking.
  • Increased the speed of the HP bar animation
  • Cubone rarity in rock tunnel 2nd floor increased from 1.2% to 6.3%.
  • Farfetchd rarity on route 12 increased from 4.3% to 6.3%.
  • Farfetchd rarity on route 13 increased from 1.2% to 4.3%.
  • The player can now choose whether or not to generate a new Trainer ID when selecting New Game Plus.
  • Wild pokemon randomizer lists have been slightly adjusted.
  • Talking to the girl in Oak’s lab allows the player to generate a new randomization seed value.
  • Talking to the girl in Oak’s lab prompts the player if full randomization is preferred.
  • Adjusted some text for post-game world state.

v1.24.3

  • Girl trainer on route 8 has text adjusted to reflect having a Clefable
  • Failure to teach a temp field move will now prompt the player to abandon learning it
  • The bush that blocks route 9 has been replaced by a blocking event
  • Disable and static damage moves will not crit or show super/not very effectiveness
  • Fixed an issue with NPCs overlapping menu and text boxes
  • Adjusted the parity of in-game trades across versions
  • Option menu graphics tweak
  • Toggling the gamma shader in the extra options menu now automatically updates the palette
  • Moved NPC in celadon prize house two spaces to the right
  • Optimized the GBC smooth fading a little bit

File Name

Pokemon Shin Blue

File Size

419KB

Version

1.24.5

Release Date

World: January 23, 2024

Genre

RPG

Developer

jojobear13

Platform

Game Boy

Region

USA

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