Pokemon Scrambled Scarlet ROM

Pokemon Scrambled Scarlet rom
When focusing on the main objectives, Pokemon Scrambled Scarlet is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 
Pokemon Scrambled Scarlet is a GBA ROM Hack by Dooz_Can based on Pokemon Emerald in English. Pokemon Scrambled Scarlet is a Gen 9 hack of Pokemon Scarlet. The GBA version is just a "de-make" of the Pokemon Scarlet and Violet versions, so more people can play it since not everyone can run a Switch emulator. There is no new story, no new locations. It's just so you can play with all of the Pokémon changes, balancing changes, and boss fights.

You can download the Pokemon Scrambled Scarlet rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Scrambled Scarlet ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Scrambled Scarlet ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Scrambled Scarlet is a GBA ROM Hack by Dooz_Can based on Pokemon Emerald in English. It was last updated on August 11, 2025.

Also, be sure to check out Pokemon GD.

Description

Pokemon Scrambled Scarlet is a Gen 9 hack of Pokemon Scarlet. The GBA version is just a “de-make” of the Pokemon Scarlet and Violet versions, so more people can play it since not everyone can run a Switch emulator. There is no new story, no new locations. It’s just so you can play with all of the Pokémon changes, balancing changes, and boss fights. Every single Pokémon has been reimagined- given careful love and care to ensure they are good for the WHOLE GAME, unique, fun to use, and that they do not overlap with one another- all while still making sense flavor/logic-wise.

Features

Balancing

  • Majority of moves reimagined and reworked to fit into categories and roles (see move sheet, its organized very thoroughly to be easy to understand)
  • Every single Pokemon has been reimagined- given careful love and care to ensure they are good for the WHOLE GAME, unique, fun to use, and that they do not overlap with one another- all while still making sense flavor/logic-wise.
  • Balanced for ingame, not competitive play
  • Balanced for Teamlocked nuzlockes specifically, not casual play (you can play casually, but for more experienced players teamlocked would be good to try)
  • Things may seem “broken” or “too strong” but the overall power level of my hack is very consistent, and all comes together in a very balanced way.
  • Keep in mind these buffs were all designed with Teamlocked Nuzlockes and replaying multiple times in mind, where you keep a team of 6 and try to prevent them from dying as much as possible, and only add new team members if a current one dies.
  • All Pokemon get special attention, love and care- and I mean a LOT of it.
  • I try very, very hard to make all of the buffs/changes make LOGICAL sense and fit with the flavor of the Pokemon. This is subjective to some extent but I always have plenty of reasoning/rationale for changes and think about them a lot- probably too much.
  • Overall power levels, BST benchmarks and more are higher with 480 being the “minimum” for fully evolved mons outside of a few exceptions- BST I have rules for but its still arbitrary in terms of how good a mon is or not. 600 bst guys are not inherently better than 480 BST. I put careful effort to ensure all the mons are good forever thanks to moves and ability synergies changing as the game progresses etc
  • Moves are all entirely reworked to be useful, fit into categories, overall way better and stronger moves as a whole and is a HUGE part of how the game functions.
  • All Pokemon get 3 fitting, useful abilities that can be cycled between each other
  • Mons get tons of options as a whole and are all fun to use and good from beginning to end
  • No “box checks” no “bad encounters” nothing “falls off” or “scales poorly”
  • EVERY SINGLE POKEMON IS GOOD FROM THE SECOND YOU CAN GET THEM UNTIL THE VERY END OF THE GAME. YOU’RE SUPPOSED TO USE WHAT POKEMON YOU LIKE, OR POKEMON YOU WOULDN’T NORMALLY USE- AND STRATEGIZE WITH THE TOOLS YOU GET.

Teamlocked

  • Team of 6 from the start, NO swapping team members unless one dies
  • Don’t sack just to add new team members
  • Every mon has so many tools that you won’t ever need to do that
  • *You’re supposed to bond more with your Pokemon this way and care about them individually*
  • You probably WILL have deaths, and will likely use anywhere from 1, 2 or even 3 dozen Pokemon per run depending how knowledgeable/skilled you are, you can even have less
  • You’re encouraged to strategize and use all the tools you have available to their fullest extent

Replay value

  • Game is designed to be replayed over and over with different teams, hence teamlocked
  • *5 different versions of the game with different boss order/fights*
  • Ease of travel with pre-loaded save file having fast-travel unlocked and bike upgrades
  • Ease of getting mons with eggs in PC
  • Everything is super quick and easy to do (TM purchasing, items, EVs, candies, etc)

Eggs

  • Egglocke style hack where encounters are on a pre-loaded save/you can load them yourself using PkHex, Eggs are included with the mod
  • Wild encounter editing is absurdly tedious and nuzlocking would not work properly since the map is open world and Pokemon only spawn in the overworld (no random encounters)
  • So to fix that issue, encounters are now eggs spaced out into tiers which unlock with beating bosses

Difficulty

  • Mons get SO many tools and are much more versatile compared to normal hacks/games
  • 3 customizable abilities at any time
  • 200 TMs and tons of levelups with INFINITE move relearner
  • Instant and easy EV training items to swap EVs at will quickly
  • Majority of moves are changed so you have many tools on your team available at all times
  • Items unlock as you go and give even more flexbility
  • Understand how the AI works, and go from there
  • Pathing/prepping is key to minimize death

Intended Rules

  • Teamlocked (duh)
  • No using healing items or anything (duh)
  • Item Clause
  • Tera types = RNG’d
  • Nature = RNg’d

Changelog

V0.0.17

New Features

Reroll NPC

  • Added NPC to reroll Nature (already compatbile with the GBA Save File Exporter), Tera Type, Shiny, Gender, Pokeball of Pokemon as well as refund any Lv. 1 Hatch and get the money back.
  • This NPC can be found in Littleroot Town as well as every Mart.

Expanded Bag Size

  • Increased from 30 to 99.
  • This required changing of Saveblocks to make space, so OLDER SAVE FILES WILL NO LONGER BE COMPATIBLE.

Added option to skip Teal Mask

  • When you first talk to Carmine1 in Oldale (while you are still Lv. 11), you have the option to SKIP the Teal Mask altogether.
Fixes

Pokemon fixes

  • Primeape: now has 95 base Speed instead of 105
  • Eevee: can now evolve into Espeon with Psychic Energy
  • Every Pokemon can now learn every Evolution Move via TM

Learnset fixes

  • Shelgon: now learns Flying Energy & Primal Energy
  • Pachirisu: now gets Thunder
  • Swadloon: now learns Grass Energy
  • FoongusAmoonguss: now get Seed Bomb & Poison Jab
  • Scorbunny: now no longer gets Roost
  • SkwovetGreedent: now no longer get Roost
  • Flapple: learnset fixed
  • GlimmetGlimmora: learnsets fixed
  • Brute Bonnet: now gets Seed Bomb
  • Dipplin: now gets Draco Energy

Softlock / Game-breaking fixes

  • Removed stray Vanilla Path NPCs
  • Nemona on Route 110 fixed (hopefully)
  • Removed softlock with Rival at the player’s home

Miscellanous fixes

  • Removed Rock Smash encounters
  • Added Missing Egg Pokemon (Tandemaus to Normal Egg, Riolu to City Egg, Numel to Desert Egg, Rellor moved from Lv. 20 to Desert Egg, Veluza & Mimikyu to Lv. 20 Egg, Bruxish & Cryogonal to Lv. 30 Egg)
  • Quaking Earth Titan Battle no longer takes place in Sandstorm
  • Titan fights now give money
  • Titan Loyal 3 fight now plays “VS Legendary Beast” battle theme (unused theme in Pokemon Emerald)
  • other titan fights now play “VS Regi” battle theme

Quality of Life changes

  • Added text to inform the player to check Key Items at the start of the game
  • Improved in-battle Tera Type icons
  • Improved Summary Screen with minor changes
  • Shortened move descriptions for Focus Energy, Spikes, Rapid Spin to fit in the Summary Screen
  • Changed Intro Doozian Growlithe into Doozian Plusle
  • Improved Intro sequence to explain the game’s mechanics better for new players
  • Added a Helper NPC in Littleroot Town with slightly more verbose text from the Intro Sequence for new players
  • Changed “Give Pokemon (Basic)” debug command to always give out a Pokemon with 20 IVs and a random, non-STAB Tera Type
  • Removed “Give Pokemon (Complex)” debug command because it is no longer needed with the improved “Give Pokemon (Basic)” command + reroll NPC

Feature(s) this PR does NOT handle / Pending Bugs

  • Dazzling / Swiftness / Elegance block negative priority moves as well
  • Mesmer-Eyes is not blocked by Ghost-types
  • Substitute + Leech Seed combo is broken: the Substitute “takes damage” from the Leech Seed’s recovery

V0.0.16

Quality of Life Changes

  • AI Fixes: Reduced score for moves that cause confusion, raised score slightly for Shell Smash.
  • Team Star Battles now get a unique transition.
  • Professor Intro Speech Lotad swapped out with Doozian Growlithe.
  • Trainer Card now shows which Path you are playing (old save files might be incompatbile).
  • Added failsafes to prevent you from accidentally running into a high level trainer early.
  • After each fight, the new level cap is announced to the player.
  • More optimal new-game with all nearly HM Items given at start, Fly Ticket given after you beat Kieran (Lv. 13).
  • Faster Healing at Pokemon Centers.
  • Changed max EVs from 510 to 508.
  • Whiting out now makes you lose no money.

Move fixes

  • Sky Attack: now makes Contact
  • Scorching Sands: Description fixed (no functional changes)

Pokemon fixes

  • Doozian Plusle & Doozian Minun: now get Magnet Rise.
  • Pachirisu: now gets Thunderbolt.
  • Shellos & Gastrodon (both forms): now get Mud Shower.
  • Gabite: now learns Dragon Energy at Lv. 45.
  • Servine: now has correct abilities.
  • Bliztle & Zebstrika: now get Thunderbolt.
  • Golett & Golurk: now learn Spook at Lv. 15.
  • Urshifu-Rapid: now has correct stats.
  • Ogerpon-Wellspring: now has correct stats.
  • Sandy Shocks: now gets Mud Shower.

V0.0.15

New Title Screen

Trainer Fixes

  • Geeta’s Espathra: Land’s Wrath > Magma Storm
  • Eri’s Starmobile: Battle Armor > Scrappy
  • Nemona2’s Pawmo: Jolly > Adamant
  • Carmine2’s Morpeko: Full Belly > Hangry, Hunger Switch > Hustle

Abilities (renamed)

  • Debug > Mummy
  • Perish Body > Spirit Guide
  • Fur Coat (Description: Raises Defense > Halves physical damage)

Shop fixes

  • Booster Energy: 7 Badges > 5 Badges
  • Silk Scarf: (added at 1 Badge)
  • Hotfix and Dubious Disc: (turned into evolution items and added at 4 Badges)

Pokemon fixes

  • Electabuzz: Brazen > Motor Drive
  • Porygon: now evolves at Lv.40
  • Porygon2: now evolves with Dubious Disc
  • PorygonZ: now evolves with Hotfix
  • Girafarig: base Sp. Atk 95 > 100
  • Meditite: now evolves at Lv.30
  • Golett: now evolves at Lv.40
  • Dartrix: base HP 73 > 68, base Speed 98 > 78
  • Smoliv: Early Bird / — / Harvest > Grassy Guard / Wimp Out / Chlorophyll

Move fixes

  • Jaw Lock & Vise Grip: now no longer “set up Mist for their side”, it was just a textual error. Given new texts and animation fixes (so they don’t reuse Wrap’s animation at the end of the turn)
  • Scary Face & Dark Pulse: now inflict Nightmare
  • Knockout Punch & Serenade: Drowsiness now blocked by Covert Cloak
  • Lustrous Power: now raises its USER’s Sp. Atk
  • Double Hit: description now lists flinch effect chances (no functional changes)
  • Nuzzle & Mortal Spin: now bounced back by Magic Coat and Magic Bounce
  • Noxious Torque: now given a temporary move description (“Attacks with -1 priority. Always crits and poisons.”)

Learnset fixes

  • Igglybuff, Jigglypuff, Wigglytuff & Scream Tail: now get Shadow Ball
  • Slowpoke: level-up learnset fixed (now evolves at Lv.27)
  • Aipom, Ambipom: now get Seismic Fist
  • Girafarig, Farigiraf: now get Psyshield Bash
  • Dunsparce, Dudunsparce: now get Mud Shower
  • Shiftry: now gets Sacred Slash on evolution
  • Shroomish: now gets Grass Energy instead of Fighting Energy
  • Doozian Minun & Doozian Plusle: now have correct level-up learnsets
  • Swablu & Altaria: now get Tailwind
  • Shuppet & Banette: level-up learnset fixed
  • Phione & Manaphy: now get Mud Shower
  • Spewpa: now no longer gets Roost
  • Greavard & Houndstone: now learns Strength & Phantom Force at Lv.50 instead of Lv.55
  • Flittle & Espathra: now get Meteor Beam
  • Smoliv, Dolliv & Arboliva: now no longer get Safeguard; now get Sweet Scent at Lv.15 instead of Lv.1
  • Varoom & Revavroom: now get Detonate at Lv.30
  • Wattrel & Kilowattrel: now get Electro Ball at Lv. 65 instead of Electro Shot
  • Iron Jugulis: now gets Electro Ball at Lv.65, now gets Steel Beam at Lv.100 instead of Lv.65

Miscellaneous changes (Quality of Life)

  • Dewford Town PC now has Shop Vendors
  • Ever Grande City (before Victory Road) PC now has Shop Vendors
  • Route 117 bottleneck increased for clarifying the route to Atticus battle
  • Route 121 Cut Tree repositioned for clarifying the route to Carmine battle
  • Minor changes to egg descriptions
  • Minor text change with climbing Waterfall

Useful Links

Reddit

Pokecommunity

Documentation

Discord

Github

Youtube

File Name

Pokemon Scrambled Scarlet

File Size

15.7MB

Version

0.0.17

Release Date

World: August 11, 2025

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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